the game now allows you to select a difficulty before starting the game, this will (currently) only affect Hagrids walking speed. Still I kept in a secret way to skip the platforming part for speedrunners (looking at you SH4DOW WOLF and Chingustus ), hint: it has smth to do with sneaking) DifficultiesīIG YES. You can still (with lots of effort) glitch through some walls, but you will respawn now regardless where you fall off the map (unlike before). I also scaled down gravity so the player is able to jump longer, parkour feels much smoother now. When I stumbled across this during playtesting I thought it was funny since it made it look like the students were actually trying to escape you (and not Hagrid) so I kept it in. Now this also caused the Slytherin students to walk twice as fast as before (since they are still walking at the same speed, still below the maximum tho). I fixed this by downscaling the whole level and therefore not needing such high amounts of speed to have smooth movement/ gameplay wise (very simplified explanation). In conclusion this wasn't caused by me simply forgetting to add collision but by Unitys weird physics, still I take full account on that, since the only reason this was in the first release of the game was my laziness. The cause of this bug was a physics collider components inability to continously translate collision detection above a certain speed (the player had more than twice the speed Unity was able to calculate). Yes, I finally fixed that bug that caused the player to be able to simply walk through any wall on the platformer level. I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool this is :D Share on Twitter Share on Facebook Update 1.1 (The collision fix)
0 Comments
Leave a Reply. |